You’ve probably noticed it: some tracks mastered at -10 LUFS sound smoother than others mastered at -12 LUFS. On paper, the louder one should feel more aggressive — but in practice, it often doesn’t. The difference comes down to crest factor, spectral balance, and ear-sensitive frequency ranges.
Here’s how to achieve competitive loudness that feels powerful but never harsh.
Crest factor is the difference between peak and average levels.
Aim to control peaks with transparent compression or gentle clipping before your limiter does the heavy lifting.
The human ear is most sensitive around 2–5 kHz. That means:
Use a spectrum analyzer to check balance across lows, mids, and highs. Often, a track can be pushed louder simply by taming a harsh band, leaving the limiter less work to do.
Before your final limiter stage, fix harshness with targeted tools:
This pre-conditioning means the limiter doesn’t slam those frequencies into distortion.
Think of your mix bus like a relay race:
Group buses (drums, synths, vocals) each sit comfortably at -6 dB headroom.
Gentle bus compression glues elements together.
Master chain = EQ shaping → saturation → limiter.
By distributing control across stages, you avoid one plugin doing all the heavy lifting — which is where harshness sneaks in.
(These assets can be exported directly from your DAW to illustrate the difference.)
Loudness isn’t just a LUFS number. Tracks that hit hard without hurting the ears are crafted with:
WA Production offers the exact processors to achieve this workflow:
Try combining these tools in your master chain and experience -10 LUFS that feels smoother than -12.